Back to Guides

Electricity Complete Guide: Power Your Base

Electricity in Rust opens up a world of automation, defense, and convenience. From simple lighting to complex trap bases, this guide covers everything you need to master electrical systems and create ingenious contraptions.

📖 35 min read🎯 Intermediate to Advanced⚡ Full electrical coverage

Electricity Basics & Concepts

Understanding Power Units

  • •rWm (Rust Watt minutes): The unit of power in Rust
  • •Power Output: How much electricity a component generates
  • •Power Consumption: How much electricity a component uses
  • •Active/Passive Use: Some items only consume power when activated

Basic Rules

  • • Power flows from source to consumer
  • • Cannot exceed wire capacity (1000 rWm)
  • • Components have input/output limits
  • • Distance doesn't affect power loss
  • • Wires can be color-coded

Wire Placement

  • • Maximum wire length: 30 meters
  • • Can go through walls/floors
  • • Visible to all players
  • • Can be damaged by tools
  • • Use wire tool to connect

Power Generation

Solar Panels

Large Solar Panel

  • • Output: 0-20 rWm (depends on sun)
  • • Cost: 25 HQM, 1 Tech Trash
  • • No fuel required
  • • Must face sun (south)
  • • Peak power at noon

Placement Tips

  • • Place on roof for best output
  • • Angle 15-30° for optimal power
  • • Clear of shadows
  • • Protected from raids
  • • Wire to root combiner

Wind Turbine

Specifications

  • • Output: 0-150 rWm (varies)
  • • Cost: 500 Wood, 10 HQM, 3 Gears, 1 Sheet Metal
  • • Height dependent
  • • Works day and night
  • • Requires open space

Optimization

  • • Higher = more power
  • • Minimum 6 foundations high
  • • No obstructions nearby
  • • Coastal areas best
  • • Protect base from damage

Small Generator

  • •Output: 40 rWm constant
  • •Fuel: 1 Low Grade per 5 minutes
  • •Capacity: 500 Low Grade (41 hours)
  • •Best for: Backup power, small bases

Power Generation Tips

  • • Combine multiple sources for reliability
  • • Solar + Wind = 24/7 power potential
  • • Always include battery backup
  • • Generators are loud - enemies will hear

Power Storage & Management

Small Rechargeable Battery

  • • Capacity: 150 rWm
  • • Max Output: 10 rWm
  • • Charge Rate: 80% efficiency
  • • Cost: 5 HQM
  • • Good for: Small circuits, backup

Medium Rechargeable Battery

  • • Capacity: 9000 rWm
  • • Max Output: 50 rWm
  • • Charge Rate: 80% efficiency
  • • Cost: 15 HQM
  • • Good for: Full base power

Large Rechargeable Battery

  • • Capacity: 24000 rWm
  • • Max Output: 100 rWm
  • • Charge Rate: 80% efficiency
  • • Cost: 25 HQM, 1 Tech Trash
  • • Good for: Industrial setups

Root Combiner

  • • Combines 2 power sources
  • • Must be same power type
  • • Solar → Root → Battery
  • • Cannot chain root combiners
  • • Essential for solar arrays

Battery Best Practices

  • • Charge during day with solar excess
  • • Use electrical branch to limit charge rate
  • • Place batteries in secure location
  • • Monitor charge levels regularly
  • • Size battery to last full night

Electrical Components

Switches & Splitters

Switch

Manual on/off control

  • • Power Use: 1 rWm
  • • Toggle with E
  • • Can be wired to timer

Splitter

Splits power to 3 outputs

  • • Power Use: 1 rWm
  • • Equal distribution
  • • No power loss

Electrical Branch

Splits with set amounts

  • • Power Use: 1 rWm
  • • Adjustable split
  • • Remainder to output 2

OR Switch

Outputs if ANY input active

  • • Power Use: 1 rWm
  • • 2 inputs, 1 output
  • • Logic gate function

Logic Components

AND Switch

Power when BOTH inputs active

XOR Switch

Power when inputs DIFFER

Memory Cell

Stores state (on/off)

Blocker

Blocks when side input active

Counter

Counts pulses, outputs at target

Timer

Outputs power for set duration

Sensors & Detectors

HBHF Sensor

Detects players (auth or hostile)

  • • Range: 20m sphere
  • • Power Use: 1 rWm
  • • Configurable detection

Laser Detector

Triggers when beam broken

  • • Range: 50m
  • • Power Use: 1 rWm
  • • Invisible to players

Pressure Pad

Activates when stepped on

  • • No power required
  • • Hidden deployment
  • • Player weight only

Door Controller

Remote door control

  • • Power Use: 1 rWm
  • • Pairs with doors
  • • Multiple door support

Basic Circuits

Auto Lights Circuit

Automatically turns lights on at night:

Solar Panel → Blocker (Block Input) → Lights
Battery → Blocker (Power Input)

When solar produces power (day), it blocks battery power to lights.

Door Auto-Close Circuit

Closes door after 5 seconds:

HBHF Sensor → Timer (5s) → Door Controller
Power → HBHF → Timer → Door

Sensor detects player, timer opens door for 5 seconds, then closes.

Battery Backup System

Seamless power switching:

Solar → Branch (10 to battery) → Main Power
Battery → OR Switch → Main Power
Wind → OR Switch → Main Power

Charges battery while providing main power, switches seamlessly.

Automation Systems

Smart Lighting

Motion-Activated Lights

  • • HBHF sensors in key areas
  • • Timer for duration control
  • • Memory cell for state
  • • Saves power at night
HBHF → Timer (30s) → Lights

Farm Automation

Auto-Watering System

  • • Timer for intervals
  • • Fluid switch control
  • • Water pump activation
  • • Ceiling lights for growth
Timer → Pump & Sprinklers

Furnace Control

Smart Smelting

  • • Igniter for remote start
  • • Conveyor automation
  • • Smart splitter system
  • • Overflow protection

Base Alerts

Intrusion Detection

  • • HBHF perimeter sensors
  • • Alarm speaker warnings
  • • Smart alarm routing
  • • Silent pager alerts

Security & Trap Systems

Trap Safety Warning

Always include auth bypass circuits for your team. Test thoroughly before activation!

Tesla Coil Defense

Components

  • • Tesla Coil (35 rWm)
  • • HBHF Sensor (hostile only)
  • • Timer for burst control
  • • Battery backup essential

Circuit Design

HBHF → Timer (2s) → Tesla
Power → Branch → Tesla
Auth → Blocker → Disable

Auto Turret Integration

  • •Laser Detection: Turret activates on beam break
  • •Power Saving: Only active during intrusion
  • •Smart Targeting: HBHF pre-detection
  • •Backup Power: Dedicated battery per turret

Trap Base Circuits

Shotgun Trap Room

  • • Pressure pad trigger
  • • Door controller locks exit
  • • Timer for trap duration
  • • Hidden auth bypass

Flame Trap Corridor

  • • Laser detector array
  • • Igniter activation
  • • Fuel management
  • • Emergency shutoff

Advanced Circuits

Randomizer Circuit

Creates random outputs for unpredictable trap activation:

Timer (0.5s) → Splitter → Multiple Branches
Each Branch → Different delay → Random output
Use modulo counter for true randomness

Perfect for randomized trap patterns or light shows.

Elevator Control System

Multi-floor elevator with call buttons:

  • • Call buttons on each floor
  • • Memory cells for floor state
  • • Counter for floor tracking
  • • Safety interlocks
  • • Emergency stop system

Smart Base Power Management

Load Balancing

  • • Priority circuit routing
  • • Automatic load shedding
  • • Peak demand management
  • • Battery level monitoring

Failover System

  • • Multiple power sources
  • • Automatic switching
  • • Generator auto-start
  • • Alert notifications

Troubleshooting

Common Issues & Solutions

No Power Output

  • • Check all connections with wire tool
  • • Verify power source is active
  • • Look for damaged components
  • • Test with known good circuit

Intermittent Power

  • • Solar panels need direct sunlight
  • • Wind turbine height/obstruction
  • • Battery depleted overnight
  • • Component overload

Components Not Working

  • • Power requirement not met
  • • Wrong input/output ports
  • • Logic gate configuration
  • • Exceeded max connections

Pro Tips & Best Practices

Design Tips

  • • Plan circuits before building
  • • Use color-coded wires
  • • Label components clearly
  • • Keep spare components
  • • Document complex circuits
  • • Test incrementally

Optimization

  • • Minimize component usage
  • • Use branches efficiently
  • • Combine similar circuits
  • • Regular maintenance checks
  • • Monitor power consumption
  • • Plan for expansion

Security

  • • Hide critical components
  • • Armored cable protection
  • • Backup power systems
  • • Decoy circuits
  • • Multiple auth methods
  • • Regular testing

Resource Management

  • • Stock HQM for repairs
  • • Recycle broken components
  • • Trade for tech trash
  • • Research all blueprints
  • • Farm monuments for parts
  • • Establish component boxes

Advanced Builder Tips

Circuit Efficiency

  • • Use minimum components needed
  • • Avoid unnecessary splitters
  • • Direct connections when possible
  • • Group related systems

Future-Proofing

  • • Leave room for expansion
  • • Use modular designs
  • • Document wire purposes
  • • Plan upgrade paths

Master Electricity, Control Your Base

With these electrical systems, you can create anything from simple auto-doors to complex trap bases. Practice with basic circuits before attempting advanced builds.

Remember: Great power requires great responsibility. Use electricity wisely!