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Base Building 101: Complete Guide

Building a strong base is the difference between thriving and getting raided overnight. This comprehensive guide will teach you everything from placing your first foundation to creating an impenetrable fortress.

📖 25 min read🎯 All skill levels🔄 Updated June 2025

Foundation Basics

Foundation Types

  • Square Foundation: 100 wood - Standard 1x1 building block
  • Triangle Foundation: 50 wood - Used for corners and honeycomb
  • Circle Foundation: 200 wood - Rare, used for special builds

Foundation Placement Rules

  • Foundations must be placed on relatively flat ground
  • Cannot overlap with rocks, trees, or other player structures
  • Must be within building privilege to place near existing structures
  • Can be placed slightly in water for ocean bases

Visual Guide: Foundation Grid

F
F
F
F
TC
F
F
F
F

Basic 3x3 foundation layout with central TC placement

F = Foundation Square | TC = Tool Cupboard

Building Plan & Hammer

Building Plan

  • • Cost: 100 wood to craft
  • • Used to place all building blocks
  • • Right-click to change building piece
  • • Hold R to access building wheel
  • • Shows material cost before placing

Hammer

  • • Cost: 100 wood to craft
  • • Used to upgrade/repair structures
  • • Shows health and upgrade options
  • • Can rotate items within 10 minutes
  • • Essential for base maintenance

Starter Base Designs

The Classic 2x1

🚪
DOOR
🏠
TC

2 foundations side by side

  • • Materials: ~2,000 wood, 50 metal frags
  • • Upkeep: ~300 wood/day
  • • Perfect for solo players
  • • Quick to build and upgrade

The 2x2 with Airlock

📦
LOOT
🏠
TC
🔥
FURNACE
📦
LOOT
🚪
AIRLOCK

2x2 square foundations + 1 triangle airlock

  • • Materials: ~4,000 wood, 100 metal frags
  • • Upkeep: ~600 wood/day
  • • Airlock prevents full access if killed at door
  • • Room for 4 large boxes + TC + furnaces

Honeycomb & Protection

What is Honeycomb?

Honeycomb is adding empty triangle or square foundations around your base's exterior. Raiders must blow through these extra layers to reach your loot, significantly increasing raid cost.

Honeycomb Visualization

H
H
H
H
H
H
LOOT
LOOT
LOOT
H
H
LOOT
TC
LOOT
H
H
LOOT
LOOT
LOOT
H
H
H
H
H
H

Honeycomb protection around a 3x3 core base

H = Honeycomb (empty) | LOOT = Storage rooms | TC = Tool Cupboard

Honeycomb Benefits

  • Increased raid cost: Each layer doubles the explosives needed
  • Space for traps: Place shotgun traps in honeycomb
  • Confuses raiders: Hard to identify loot rooms
  • Stability bonus: Supports upper floors better

Shooting Floors & Peaks

Shooting Floor Design

Shooting floors allow you to defend your base from above. Use floor frames and low walls to create defensive positions.

  • • Replace floors with floor frames for visibility
  • • Add low walls around the perimeter
  • • Include half walls for better angles
  • • Consider window embrasures for protection

Pro Tip: Roof Camping Defense

Add a shooting floor with 360° visibility on top of your base. This deters door campers and lets you control the area around your base. Include a bed for quick respawns during defense.

Airlock Systems

Basic Airlock Types

Single Door Airlock

Outside
🚪
Airlock
🚪
Inside

Most common, requires discipline to use properly

Double Door Airlock

Outside
Door 1
Chamber 1
Door 2
Chamber 2
Door 3
Inside

Maximum security, prevents deep penetration

Airlock Rules

  • • Never have both doors open at once
  • • Always close the door behind you before opening the next
  • • Keep airlock clear of items that block doors
  • • Consider adding a shotgun trap for security

Tool Cupboard Placement

TC Placement Strategy

Central Placement

  • ✅ Equal coverage all around
  • ✅ Harder to raid directly
  • ❌ Predictable location
  • ❌ Takes up prime real estate

Offset Placement

  • ✅ Confuses raiders
  • ✅ More room for loot in center
  • ❌ Uneven coverage
  • ❌ Easier to grief from one side

TC Coverage

Standard TC provides ~16 foundation radius of building privilege. For larger bases, consider multiple TCs with overlapping coverage or external TCs for compound walls.

Material Upgrades

MaterialHealthC4 to DestroyRocketsUpgrade Cost
Twig10 HP--Free
Wood250 HP1/4 C42200 wood
Stone500 HP1 C44300 stone
Metal1000 HP2 C48200 metal
Armored2000 HP3 C41525 HQM

Upgrade Priority

  1. 1. Upgrade to stone ASAP (wood is flammable!)
  2. 2. Metal doors before metal walls
  3. 3. Armored doors on loot rooms
  4. 4. Consider mixed materials for cost efficiency

Advanced Techniques

Bunker Bases

Bunker bases use twig floors that collapse when destroyed, sealing entrances with armored walls. Requires careful planning but offers maximum security.

  • • Build armored ceiling tiles above twig floors
  • • Destroy twig when logging off to seal base
  • • Rebuild twig floors to re-enter
  • • Nearly unraidable when properly executed

Roof Stacking

Advanced building technique that allows multiple roof pieces in the same space, creating extra layers of protection.

  • • Requires specific placement order
  • • Can triple raid costs on specific walls
  • • Often patched, check current meta
  • • Practice in build servers first

Wide Gaps & Jump-Ups

Use half-height floors and strategic gaps to create paths only you know, confusing raiders.

  • • Half walls + floors create hidden routes
  • • Crouch jumps to access hidden areas
  • • Window frames as one-way drops
  • • Combine with shop fronts for visibility

Common Building Mistakes

Mistake #1: No Airlock

Building without an airlock means one door camp death gives full base access. Always include at least a single airlock.

Mistake #2: Window/Door Facing TC

Never place windows or doors that give direct line of sight to your TC. Raiders can destroy it without entering.

Mistake #3: Weak Side Walls Out

Walls have a weak side (smooth) that takes less damage. Always face the rough/strong side outward.

Mistake #4: Ladder-able Base

Overhangs and floor/roof placement can allow raiders to place ladders. Use half walls on edges to prevent this.

Master Base Building

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