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Military Tunnels Complete Guide
Military Tunnels is a high-tier underground monument packed with scientists, elite crates, and complex puzzles. This comprehensive guide covers both puzzle solutions, scientist combat strategies, and optimal loot routes for maximum efficiency.
📖 12 min🎯 Advanced players🔄 Updated June 2025
Quick Navigation
Requirements & Preparation
Puzzle Requirements
- Blue Card Access:
- • 1 Blue Keycard
- • 1 Electric Fuse
- • Optional: Green card for shortcuts
- Red Card Access:
- • 1 Red Keycard
- • 1 Electric Fuse (second)
- • Blue puzzle completed
Combat Preparation
- Radiation: Hazmat suit required (25+ rads)
- Weapons: SAR/AK minimum, 200+ ammo
- Medical: 20+ bandages, 10+ syringes
- Scientists: 8-12 throughout tunnels
Critical Warnings
- • Scientists have 150 HP and good aim - never underestimate them
- • Radiation zones are deadly without protection
- • Timer puzzles require speed - practice the route
- • Multiple entry/exit points - watch for ambushes
- • Scientists respawn after 20-30 minutes
Monument Layout
Tunnel System Overview
Main Areas
- • Surface entrance (train tracks)
- • Initial descent tunnels
- • Laboratory section
- • Storage areas
- • Elite loot rooms
- • Emergency exit tunnels
Key Features
- • Multiple vertical levels
- • Interconnected passages
- • Scientist spawn points
- • Radiation hotspots
- • Timer-based doors
- • Hidden loot alcoves
Navigation Tips
- • Follow the yellow pipes for main routes
- • Red lights indicate radiation zones
- • Green lights mark safe areas
- • Use wall signs for orientation
- • Emergency exits have ladder symbols
Scientist Combat Guide
Scientist Behavior & Stats
Scientist Stats
- • Health: 150 HP
- • Weapons: MP5A4, SPAS-12
- • Accuracy: High (60-80%)
- • Detection range: 40 meters
- • Reaction time: 0.5-1 second
Combat Behavior
- • Take cover when shot
- • Strafe while shooting
- • Call for backup
- • Throw grenades (rare)
- • Pursue through tunnels
Combat Tips
- • Peek corners carefully - scientists pre-fire
- • Use the tunnel system for cover
- • Headshots deal 2x damage
- • Scientists can't heal - chip damage works
- • Clear systematically - don't rush
Scientist Locations
- 1.Entrance Guards (2-3): First room after descent
- 2.Laboratory Scientists (3-4): Blue card puzzle area
- 3.Elite Guards (2-3): Red card room entrance
- 4.Roaming Patrols (1-2): Throughout tunnels
Blue Card Puzzle Walkthrough
Timer Puzzle Solution
- 1
Enter and Clear Initial Area
Descend into the tunnels and clear the first 2-3 scientists. The entrance room often has basic crates and barrels.Tip: Use the doorway for cover when engaging entrance guards. - 2
Locate First Fuse Box
Follow the main tunnel to the laboratory section. The fuse box is on the wall near the timer switch. - 3
Insert Fuse and Start Timer
Place your electric fuse and flip the switch. You now have approximately 2 minutes to reach the blue door.Warning: The timer is tight! Know your route before starting. - 4
Sprint to Blue Door
Run through the laboratory, past the scientists (you can fight them after), and reach the blue card reader before time expires.Tip: Route: Main tunnel → Left at fork → Through lab → Blue door on right - 5
Loot Blue Room
Inside the blue room you'll find: 2-3 Military crates, 1 possible Elite crate, Medical supplies, Component boxes.
Note: Speed Run Tip: You can skip fighting scientists on the timer run, then clear them afterwards for their loot.
Red Card Puzzle Walkthrough
Elite Access Route
- 1
Clear Laboratory Section
After completing the blue puzzle, systematically clear all scientists in the laboratory area. They guard the path to the red room. - 2
Find Second Fuse Box
The second fuse box is deeper in the tunnels, past the laboratory. Look for red lighting and warning signs.Tip: Location: Follow the main path past blue room, down one level - 3
Power Red Card Door
Insert your second fuse and activate the power. Unlike the blue puzzle, this has no timer. - 4
Clear Elite Guards
2-3 scientists guard the red card door. They often have better positioning, so approach carefully.Warning: These scientists sometimes have better gear and accuracy. - 5
Access Elite Loot Room
Swipe your red card to enter the elite loot room containing: 3-4 Elite crates (30-min respawn), 2 Military crates, Medical supplies, High-tier components.Warning: These crates have the best loot in the game - AKs, bolt actions, C4, and high-tier armor.
Loot Locations & Spawns
Crate Distribution
- Elite Crates: 3-4 in red room
- Military Crates: 5-7 total
- Regular Crates: 10-15 throughout
- Medical Crates: 3-4 locations
Scientist Loot
- Weapons: MP5A4, SPAS-12
- Ammo: Pistol/shotgun shells
- Medical: Bandages, syringes
- Cards: Green/blue keycards (rare)
Hidden Loot Spots
- 1. Maintenance tunnels: Often have overlooked barrels
- 2. Side passages: Component boxes spawn here
- 3. Behind pipes: Medical crates hidden in alcoves
- 4. Upper platforms: Military crates on catwalks
- 5. Emergency exits: Regular crates near ladders
Advanced Strategies
Solo Strategies
- Use silencers to avoid alerting all scientists
- Clear methodically - rushing leads to death
- Use compound bow for silent scientist kills
- Bring extra meds - no teammate to revive
Group Tactics
- One person runs timer, others clear
- Post guards at entrance for counters
- Coordinate crossfire on scientists
- Split loot for faster extraction
Efficiency Tips
- • Learn scientist spawn locations to pre-aim
- • Memorize the timer route - practice offline
- • Bring both cards to run both puzzles
- • Store backup gear in nearby base
- • Time runs when server pop is low
Common Mistakes
- Underestimating scientists: They hit hard and accurately
- Poor timer management: Know the route before starting
- Insufficient supplies: Bring extra everything
- Getting lost: Follow main paths and pipes
Quick Reference Card
Requirements
- • Blue + Red Card
- • 2 Electric Fuses
- • Hazmat suit
- • 200+ ammo
- • 20+ meds
Expected Loot
- • 3-4 Elite crates
- • 5-7 Military crates
- • 8-12 Scientist loot
- • Components galore
Time Investment
- • Full clear: 15-20 min
- • Blue only: 8-10 min
- • Red room: +5 min
- • Respawn: 30 min
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