Military Tunnels Complete Guide
Military Tunnels is a high-tier underground monument packed with scientists, elite crates, and complex puzzles. This comprehensive guide covers both puzzle solutions, scientist combat strategies, and optimal loot routes for maximum efficiency.
Quick Navigation
Requirements & Preparation
Puzzle Requirements
- Blue Card Access:
- • 1 Blue Keycard
- • 1 Electric Fuse
- • Optional: Green card for shortcuts
- Red Card Access:
- • 1 Red Keycard
- • 1 Electric Fuse (second)
- • Blue puzzle completed
Combat Preparation
- Radiation: Hazmat suit required (25+ rads)
- Weapons: SAR/AK minimum, 200+ ammo
- Medical: 20+ bandages, 10+ syringes
- Scientists: 8-12 throughout tunnels
Critical Warnings
- • Scientists have 150 HP and good aim - never underestimate them
- • Radiation zones are deadly without protection
- • Timer puzzles require speed - practice the route
- • Multiple entry/exit points - watch for ambushes
- • Scientists respawn after 20-30 minutes
Monument Layout
Tunnel System Overview
Main Areas
- • Surface entrance (train tracks)
- • Initial descent tunnels
- • Laboratory section
- • Storage areas
- • Elite loot rooms
- • Emergency exit tunnels
Key Features
- • Multiple vertical levels
- • Interconnected passages
- • Scientist spawn points
- • Radiation hotspots
- • Timer-based doors
- • Hidden loot alcoves
Navigation Tips
- • Follow the yellow pipes for main routes
- • Red lights indicate radiation zones
- • Green lights mark safe areas
- • Use wall signs for orientation
- • Emergency exits have ladder symbols
Scientist Combat Guide
Scientist Behavior & Stats
Scientist Stats
- • Health: 150 HP
- • Weapons: MP5A4, SPAS-12
- • Accuracy: High (60-80%)
- • Detection range: 40 meters
- • Reaction time: 0.5-1 second
Combat Behavior
- • Take cover when shot
- • Strafe while shooting
- • Call for backup
- • Throw grenades (rare)
- • Pursue through tunnels
Combat Tips
- • Peek corners carefully - scientists pre-fire
- • Use the tunnel system for cover
- • Headshots deal 2x damage
- • Scientists can't heal - chip damage works
- • Clear systematically - don't rush
Scientist Locations
- 1.Entrance Guards (2-3): First room after descent
- 2.Laboratory Scientists (3-4): Blue card puzzle area
- 3.Elite Guards (2-3): Red card room entrance
- 4.Roaming Patrols (1-2): Throughout tunnels
Blue Card Puzzle Walkthrough
Timer Puzzle Solution
- 1
Enter and Clear Initial Area
Descend into the tunnels and clear the first 2-3 scientists. The entrance room often has basic crates and barrels.
Tip: Use the doorway for cover when engaging entrance guards. - 2
Locate First Fuse Box
Follow the main tunnel to the laboratory section. The fuse box is on the wall near the timer switch.
- 3
Insert Fuse and Start Timer
Place your electric fuse and flip the switch. You now have approximately 2 minutes to reach the blue door.
Critical: The timer is tight! Know your route before starting. - 4
Sprint to Blue Door
Run through the laboratory, past the scientists (you can fight them after), and reach the blue card reader before time expires.
Route: Main tunnel → Left at fork → Through lab → Blue door on right - 5
Loot Blue Room
Inside the blue room you'll find:
- • 2-3 Military crates
- • 1 possible Elite crate
- • Medical supplies
- • Component boxes
Speed Run Tip: You can skip fighting scientists on the timer run, then clear them afterwards for their loot.
Red Card Puzzle Walkthrough
Elite Access Route
- 1
Clear Laboratory Section
After completing the blue puzzle, systematically clear all scientists in the laboratory area. They guard the path to the red room.
- 2
Find Second Fuse Box
The second fuse box is deeper in the tunnels, past the laboratory. Look for red lighting and warning signs.
Location: Follow the main path past blue room, down one level - 3
Power Red Card Door
Insert your second fuse and activate the power. Unlike the blue puzzle, this has no timer.
- 4
Clear Elite Guards
2-3 scientists guard the red card door. They often have better positioning, so approach carefully.
Warning: These scientists sometimes have better gear and accuracy. - 5
Access Elite Loot Room
Swipe your red card to enter the elite loot room containing:
- • 3-4 Elite crates (30-min respawn)
- • 2 Military crates
- • Medical supplies
- • High-tier components
Elite Crate Info: These crates have the best loot in the game - AKs, bolt actions, C4, and high-tier armor.
Loot Locations & Spawns
Crate Distribution
- Elite Crates: 3-4 in red room
- Military Crates: 5-7 total
- Regular Crates: 10-15 throughout
- Medical Crates: 3-4 locations
Scientist Loot
- Weapons: MP5A4, SPAS-12
- Ammo: Pistol/shotgun shells
- Medical: Bandages, syringes
- Cards: Green/blue keycards (rare)
Hidden Loot Spots
- 1. Maintenance tunnels: Often have overlooked barrels
- 2. Side passages: Component boxes spawn here
- 3. Behind pipes: Medical crates hidden in alcoves
- 4. Upper platforms: Military crates on catwalks
- 5. Emergency exits: Regular crates near ladders
Advanced Strategies
Solo Strategies
- Use silencers to avoid alerting all scientists
- Clear methodically - rushing leads to death
- Use compound bow for silent scientist kills
- Bring extra meds - no teammate to revive
Group Tactics
- One person runs timer, others clear
- Post guards at entrance for counters
- Coordinate crossfire on scientists
- Split loot for faster extraction
Efficiency Tips
- • Learn scientist spawn locations to pre-aim
- • Memorize the timer route - practice offline
- • Bring both cards to run both puzzles
- • Store backup gear in nearby base
- • Time runs when server pop is low
Common Mistakes
- Underestimating scientists: They hit hard and accurately
- Poor timer management: Know the route before starting
- Insufficient supplies: Bring extra everything
- Getting lost: Follow main paths and pipes
Quick Reference Card
Requirements
- • Blue + Red Card
- • 2 Electric Fuses
- • Hazmat suit
- • 200+ ammo
- • 20+ meds
Expected Loot
- • 3-4 Elite crates
- • 5-7 Military crates
- • 8-12 Scientist loot
- • Components galore
Time Investment
- • Full clear: 15-20 min
- • Blue only: 8-10 min
- • Red room: +5 min
- • Respawn: 30 min
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