Economy & Trading: Build Your Empire
Master the art of Rust economics to build wealth without firing a shot. From vending machine empires to scrap farming optimization, this guide reveals how to become the server's merchant king and leverage economic power for domination.
Table of Contents
Economic Fundamentals
Understanding Rust Economy
- •Scrap Currency: The universal medium of exchange
- •Supply & Demand: Server population affects prices
- •Wipe Cycles: Economic patterns reset weekly/monthly
- •Regional Markets: Different areas have different needs
Economic Phases
- Day 1-2: Tools & basic weapons
- Day 3-4: Components & armor
- Day 5-7: Explosives & high-tier
- Late wipe: Convenience items
Value Hierarchy
- Essential: Food, meds, tools
- Progression: Components, BPs
- Combat: Weapons, ammo, armor
- Luxury: Skins, horses, vehicles
Economic Power Benefits
- •Non-violent progression: Advance without PvP risk
- •Network building: Create valuable alliances
- •Information gathering: Customers reveal server intel
- •Resource multiplication: Turn cheap items into profit
Scrap Farming Optimization
Efficient Scrap Routes
Ocean Route
- • Boat required (300 scrap)
- • 500-1000 scrap/hour
- • Low risk, consistent
- • Sunken crates + barrels
- • Diving gear helpful
Best for: Safe, steady income
Road Route
- • Vehicle optional
- • 300-600 scrap/hour
- • Medium risk
- • Roadside monuments
- • Component recycling
Best for: Component gathering
Monument Farming Tiers
Tier 1 - Safe Monuments
Lighthouse
50-100 scrap
Gas Station
75-150 scrap
Supermarket
100-200 scrap
Mining Outpost
75-125 scrap
Tier 2 - Card Monuments
Harbor
200-400 scrap
Satellite
150-300 scrap
Sewer Branch
200-350 scrap
Tier 3 - High Risk/Reward
Launch Site
300-600 scrap + elite crates
Military Tunnels
400-800 scrap + weapons
Scrap Optimization Tips
- • Recycle components at 1:1 ratio (not at Bandit/Outpost)
- • Focus on green/blue card runs mid-wipe
- • Ocean farming during off-peak hours
- • Always carry diving gear for underwater crates
- • Sell duplicate BPs at research table for scrap
Vending Machine Empire
Setting Up Shop
Machine Placement
- • High traffic areas
- • Protected by TC
- • Visible from roads
- • Near safe zones
- • Multiple exit routes
Security Setup
- • Armored window front
- • Shotgun trap coverage
- • Honeycomb protection
- • Hidden storage
- • CCTV monitoring
Best Selling Items by Wipe Phase
Early Wipe (Day 1-2)
Tools
Pick: 50 scrap
Hatchet: 40 scrap
Weapons
DB: 100 scrap
Revolver: 150 scrap
Meds
Syringe: 15 scrap
Bandage: 5 scrap
Food
Pumpkin: 5 scrap
Corn: 5 scrap
Mid Wipe (Day 3-5)
Components
Spring: 30 scrap
Gears: 25 scrap
Ammo
5.56: 2 scrap
Pistol: 1 scrap
Armor
Road Kit: 300 scrap
Coffee Can: 75 scrap
Resources
LGF: 5/scrap
Cloth: 20/scrap
Late Wipe (Day 6+)
Raid Gear
C4: 500 scrap
Rockets: 50 scrap
High Tier
AK: 400 scrap
Metal Kit: 500 scrap
Convenience
Minicopter: 750 scrap
Scuba: 50 scrap
Bulk Resources
HQM: 1/5 scrap
Sulfur: 100/50 scrap
Vending Machine Tips
- • Name your shop clearly (e.g., "CHEAP MEDS HERE")
- • Update inventory based on demand
- • Use drone marketplace for visibility
- • Protect against shop campers
- • Stock during peak hours
Trading Strategies
Direct Trading Tactics
- •Bundle Deals: Package complementary items for better value
- •Bulk Discounts: Encourage larger purchases with scaling prices
- •Limited Time Offers: Create urgency with temporary deals
- •Custom Orders: Take requests for specific items
Trading Post Operations
Safe Zone Trading
- • Bandit Camp gambling
- • Outpost recycling
- • Face-to-face deals
- • Reputation building
- • Zero risk trades
Drop Trading
- • Hidden stash locations
- • Timed exchanges
- • Anonymous trades
- • Large volume deals
- • Trust required
Arbitrage Opportunities
Monument Shop Arbitrage
Buy low at Outpost, sell high to players:
- • Jackhammer: 150 → 300 scrap
- • Chainsaw: 125 → 250 scrap
- • 16x Scope: 300 → 500 scrap
Cross-Map Arbitrage
Different areas have different supply/demand:
- • Snow gear cheaper in arctic
- • Desert clothing in desert
- • Farm goods near Bandit
Market Analysis
Understanding Your Market
Server Analysis
- • Population size and times
- • Average skill level
- • Clan vs solo ratio
- • Wipe schedule impact
- • Regional preferences
Competition Study
- • Other shop locations
- • Competitor pricing
- • Market gaps
- • Service quality
- • Response times
Price Discovery Methods
- •Chat monitoring: Watch trade requests in global
- •Shop scouting: Check all vending machines regularly
- •Test pricing: Start high and adjust based on sales
- •Customer feedback: Ask buyers about fair prices
Market Indicators
- • Raid activity increases explosive demand
- • Online raids spike medical supply needs
- • Weekend population boosts all sales
- • Wipe day creates tool/weapon rush
- • Late wipe shifts to convenience items
Shop Setups & Locations
Optimal Shop Locations
Safe Zone Adjacent
- • Just outside Outpost/Bandit
- • High foot traffic
- • Customer safety
- • Protection from camping
- • Premium real estate
Road Intersections
- • Natural travel routes
- • Multiple approach angles
- • Vehicle accessibility
- • Central map position
- • Easy to find
Monument Exits
- • Catch monument runners
- • Sell missing cards
- • Medical supplies
- • Recycled materials
- • Convenience factor
Beach Spawns
- • New player market
- • Basic tools/weapons
- • Starter kits
- • Low competition
- • Volume sales
Shop Base Designs
The Kiosk (1x2)
- • Minimal upkeep (1-2k stone/day)
- • 2-4 vending machines
- • Armored front, honeycomb back
- • Hidden TC and storage
The Mall (3x3)
- • 8-12 vending machines
- • Central protected courtyard
- • Multiple shop "stalls"
- • Customer parking area
The Fortress (5x5)
- • Combined shop and main base
- • Shooting floor protection
- • Auto turret coverage
- • Drone delivery pad
Shop Security Features
- •Shotgun traps: Behind vending machines
- •Window bars: Prevent deep camping
- •CCTV cameras: Monitor remotely
- •SAM site: Prevent heli camping
Pricing Strategies
Dynamic Pricing Model
Cost-Plus Pricing
- • Calculate base cost
- • Add 20-50% markup
- • Factor in risk
- • Include time value
Market-Based
- • Match competition
- • Undercut by 10%
- • Premium for convenience
- • Location factor
Psychological
- • 99 scrap vs 100
- • Bundle pricing
- • Anchor high prices
- • Loss leaders
Pricing Examples
Item | Cost | Fair Price | Premium Price | Notes |
---|---|---|---|---|
Metal Pickaxe | 30 scrap | 45 scrap | 60 scrap | High demand early |
Medical Syringe | 8 scrap | 12 scrap | 20 scrap | Premium during raids |
5.56 Ammo (stack) | 40 scrap | 60 scrap | 100 scrap | Bulk discount available |
Large Furnace | 150 scrap | 250 scrap | 400 scrap | Convenience item |
Pricing Best Practices
- • Update prices based on wipe progression
- • Offer bulk discounts for large orders
- • Premium pricing for delivered goods
- • Loss leaders to attract customers
- • Regular customers get better rates
Monument Trading
Outpost Trading
Profitable Trades
- • Stone → Wood (1:2 ratio)
- • Wood → Stone (2:1 ratio)
- • Scrap → Resources
- • Pickles profit loop
- • Fish trading
Vendor Inventory
- • Jackhammer (150 scrap)
- • Chainsaw (125 scrap)
- • LR-300 (500 scrap)
- • 16x Scope (300 scrap)
- • Blue keycard (100 scrap)
Bandit Camp Trading
Gambling Strategy
- • Wheel: 48% win rate
- • Pattern betting myths
- • Scrap multiplication
- • Know when to stop
Shop Inventory
- • Revolvers (200 scrap)
- • Double barrel (250 scrap)
- • 40mm HE (150 scrap)
- • Smoke grenades (10 scrap)
Advanced Economics
Supply Chain Management
- •Farm teams: Dedicated resource gatherers
- •Production bases: Specialized crafting locations
- •Distribution network: Multiple shop locations
- •Just-in-time stocking: Minimize storage needs
Market Manipulation
Cornering Markets
- • Buy all competition stock
- • Control key resources
- • Create artificial scarcity
- • Price fixing alliances
Demand Creation
- • Sponsor events/raids
- • Create meta shifts
- • Influence streamers
- • Start trends
Economic Warfare
- •Price wars: Undercut competition until they quit
- •Supply disruption: Block competitor resource access
- •Reputation attacks: Spread distrust about competitors
- •Strategic alliances: Form trading cartels
Building Trade Empire
Empire Expansion Phases
- 1.Foundation (Day 1-2): Single shop, basic items
Focus on high-demand essentials, build reputation
- 2.Expansion (Day 3-4): Multiple locations, wider inventory
Target different markets, increase production capacity
- 3.Domination (Day 5+): Market control, premium services
Exclusive items, delivery service, custom orders
- 4.Legacy: Server-wide recognition, economic influence
Shape server meta, influence politics, control prices
Services Expansion
Delivery Services
- • Drone delivery network
- • Minicopter express
- • Armored car service
- • Drop box system
- • 50% delivery fee
Custom Services
- • Base building contracts
- • Raid assistance
- • Farm-for-hire
- • Protection services
- • Information broker
Empire Management
- •Franchise model: Let others run shops under your brand
- •Employee system: Hire farmers and crafters
- •Quality control: Maintain service standards
- •Brand building: Consistent naming and design
Success Metrics
- • 10k+ scrap daily revenue
- • 5+ active shop locations
- • Server-wide brand recognition
- • Regular customer base (20+)
- • Economic influence on server meta
Master the Market, Rule the Server
Economic power in Rust offers a unique path to dominance. While others fight with bullets, you'll conquer with business. Build relationships, create value, and watch your empire grow from a simple shop to server-wide influence.
Remember: The best weapon in Rust might just be a well-placed vending machine!