All Monument Loot Tables: Complete Comparison Guide
Monument Overview & Tiers
Understanding Monument Tiers
Monuments in Rust are categorized into tiers based on their loot quality, difficulty, and radiation requirements. Higher tiers offer better loot but require more preparation.
Tier 0 - Basic
- • No radiation
- • Basic components
- • Safe for nakeds
- • Quick runs
Tier 1 - Low
- • Low radiation
- • Green keycards
- • Better components
- • Some weapons
Tier 2 - Medium
- • Medium radiation
- • Blue keycards
- • Military crates
- • High-tier items
Tier 3 - High
- • High radiation
- • Red keycards
- • Elite crates
- • End-game loot
Monument Tier List (By Loot Value)
S-Tier (Best Loot)
- • Large Oil Rig: Hackable crate + locked crate + elite loot
- • Military Tunnels: Multiple elite crates + scientists
- • Launch Site: Elite crates + Bradley + locked crate
A-Tier (Excellent Loot)
- • Small Oil Rig: Locked crate + military crates
- • Cargo Ship: 3 locked crates + elite crate
- • Dome: 4 military crates (quick access)
- • Train Yard: Military crates + puzzle room
B-Tier (Good Loot)
- • Water Treatment: Military crates + components
- • Power Plant: Good recycler + military crates
- • Airfield: Military crates + vehicle parts
- • Arctic Research Base: Military crates + low contest
C-Tier (Decent Loot)
- • Satellite Dish: Quick green card + basic military
- • Sewer Branch: Fast card run + recycler
- • Harbor: Good components + recycler
- • Junkyard: Lots of barrels + recycler
D-Tier (Basic Loot)
- • Gas Station: Food + basic components
- • Supermarket: Food crates + barrels
- • Lighthouse: Basic crates + food
- • Mining Outpost: Basic resources + low tier
Quick Comparison Table
Monument | Tier | Radiation | Military Crates | Elite Crates | Locked Crates | Keycard | Scientists |
---|---|---|---|---|---|---|---|
Large Oil Rig | 3 | 25 | ~10 | 4-6 | 1 | Red | ✓ Heavy |
Launch Site | 3 | 25+ | ~8 | 2-4 | 1 | Red | ✓ Bradley |
Military Tunnels | 3 | 25 | ~6 | 3-4 | 0 | Red | ✓ |
Small Oil Rig | 2 | 10 | ~6 | 1 | 1 | None | ✓ |
Cargo Ship | 2 | 0 | 0 | 1 | 3 | None | ✓ |
Dome | 2 | 10 | 4 | 0 | 0 | None | ✗ |
Train Yard | 2 | 20 | ~4 | 1 | 0 | Blue | ✗ |
Water Treatment | 2 | 25 | ~3 | 1 | 0 | Blue | ✗ |
Power Plant | 2 | 25 | ~3 | 0 | 0 | Blue | ✗ |
Airfield | 2 | 20 | ~3 | 1 | 0 | Blue | ✗ |
Satellite Dish | 1 | 10 | 1 | 0 | 0 | Green | ✗ |
Sewer Branch | 1 | 10 | 1 | 0 | 0 | Green | ✗ |
Harbor | 1 | 10 | 1-2 | 0 | 0 | Green | ✗ |
Gas Station | 0 | 0 | 0 | 0 | 0 | None | ✗ |
Supermarket | 0 | 0 | 0 | 0 | 0 | None | ✗ |
Tier 0 Monuments (Basic)
Gas Station
- • Loot: Food crates, barrels, basic boxes
- • Components: Basic tier (rope, cloth, metal frags)
- • Recycler: Yes
- • Best for: Fresh spawns, food runs
- • Respawn: 5-10 minutes
Supermarket
- • Loot: Food crates (3-5), barrels
- • Components: Basic only
- • Recycler: Yes
- • Best for: Food stockpiling
- • Respawn: 5-10 minutes
Lighthouse
- • Loot: 2-3 basic crates, food
- • Components: Basic tier
- • Recycler: Yes
- • Best for: Coastal starts
- • Respawn: 10 minutes
Mining Outpost
- • Loot: Mining crates, barrels
- • Components: Basic + some tools
- • Recycler: Yes
- • Best for: Tool farming
- • Respawn: 10 minutes
Tier 1 Monuments (Low)
Satellite Dish
Loot Details
- • 1 Military crate (green room)
- • 3-4 Regular crates
- • Green keycard spawn
- • Multiple barrels
Key Info
- • Radiation: 10 (burlap clothes)
- • Green card required: Yes
- • Scientists: No
- • Respawn: 30 min (military)
Sewer Branch
Loot Details
- • 1 Military crate
- • 2-3 Regular crates
- • Blue/Red keycard spawn
- • Good component density
Key Info
- • Radiation: 10-15
- • Green card + fuse: Yes
- • Recycler: Yes
- • Best for: Card runs
Harbor
Loot Details
- • 1-2 Military crates
- • 4-5 Regular crates
- • Many barrels/containers
- • Tool crates common
Key Info
- • Radiation: 10
- • Green card: Optional
- • Recycler: Yes (2)
- • Best for: Components
Junkyard
Loot Details
- • 1 Military crate (puzzle)
- • 4-6 Regular crates
- • Massive barrel count
- • Vehicle parts common
Key Info
- • Radiation: 10
- • Green card + fuse: Yes
- • Recycler: Yes
- • Best for: Scrap farming
Tier 2 Monuments (Medium)
Dome
Loot Breakdown
- • 4 Military crates (top)
- • 6-8 Regular crates
- • 2-3 Food crates
- • No puzzle required
Special Features
- • Parkour skill required
- • Highly exposed top
- • Quick 3-min run
- • 30-min respawn
Best for: Quick high-tier runs, PvP practice, wipe day progression
Train Yard
Loot Breakdown
- • 3-4 Military crates
- • 1 Elite crate (tower)
- • 6-8 Regular crates
- • Blue card spawn
Puzzle Info
- • Blue card + fuse required
- • Underground tunnels
- • Tower access bonus
- • Water pump puzzle
Water Treatment Plant
Loot Breakdown
- • 2-3 Military crates
- • 1 Elite crate
- • 5-7 Regular crates
- • Red card spawn
Special Features
- • Jump puzzle access
- • Multiple routes
- • Good recycler location
- • 25 rad protection needed
Airfield
Loot Breakdown
- • 2-3 Military crates
- • 1 Elite crate (tower)
- • 8-10 Regular crates
- • Oil refinery access
Key Features
- • Blue card + 2 fuses
- • Large open area
- • Vehicle spawns
- • High PvP traffic
Tier 3 Monuments (High)
Launch Site
Elite Loot
- • 6-8 Military crates
- • 2-4 Elite crates
- • 1 Locked crate (roof)
- • Bradley APC drops
Requirements
- • Red keycard essential
- • 25+ rad protection
- • Anti-tank weapons for Bradley
- • Team recommended
Warning: Bradley respawns every hour. Extreme radiation on roof.
Military Tunnels
Elite Loot
- • 5-6 Military crates
- • 3-4 Elite crates
- • Laboratory loot room
- • Scientist loot drops
Dangers
- • ~10 military scientists
- • Tight corridors
- • Red card + fuse required
- • No escape routes
Large Oil Rig
Ultimate Loot
- • 8-10 Military crates
- • 4-6 Elite crates
- • 1 Locked crate
- • 1 Hackable crate
Extreme Challenge
- • 20+ blue scientists
- • 11 heavy scientists
- • Red card required
- • 30+ minute clear time
Pro Tip: Best loot in game. Bring full metal gear and 300+ ammo.
Optimal Farming Routes
Early Game Route (0-10 rad protection)
- 1. Supermarket/Gas Station: Food and basic components
- 2. Lighthouse: Basic crates and recycler
- 3. Harbor (outer): Barrels and regular crates
- 4. Repeat: 15-20 minute cycle
Expected: 100-200 scrap, basic tools, food for days
Mid Game Route (Green Card)
- 1. Satellite Dish: Green card puzzle
- 2. Sewer Branch: Blue/red card chance
- 3. Dome: Quick military crates
- 4. Harbor: Recycler run
Expected: 300-500 scrap, tier 2 weapons, cards for progression
End Game Route (Red Card)
- 1. Small Oil Rig: Locked crate start
- 2. Large Oil Rig: If team available
- 3. Launch Site: Bradley + locked crate
- 4. Military Tunnels: Elite crates
Expected: 1000+ scrap, AK/LR weapons, C4/rockets, full gear sets
Component Farming Route
- • Junkyard: Massive barrel density
- • Harbor: Double recycler efficiency
- • Power Plant: Good recycler location
- • Train Yard: Underground barrels
Focus: Maximum components per hour for crafting
Respawn Timer Reference
Crate Respawn Times
- • Basic Crate: 10 minutes
- • Military Crate: 30 minutes
- • Elite Crate: 30-45 minutes
- • Locked Crate: 2 hours
- • Tool Crate: 10 minutes
- • Food Crate: 10 minutes
- • Medical Crate: 15 minutes
Other Respawns
- • Barrels: 1-5 minutes
- • Bradley APC: 1 hour
- • Scientists: 20-30 minutes
- • Cargo Scientists: 10 minutes
- • Keycard spawns: 30 minutes
- • Chinook drops: Variable
Pro Tips for Monument Running
Preparation Tips
- • Always bring extra meds
- • Carry both green and blue cards
- • Keep fuses in inventory
- • Wear appropriate rad protection
- • Bring building materials for Oil Rigs
- • Have bandages for fall damage
Efficiency Tips
- • Learn monument layouts offline
- • Time your runs with respawns
- • Skip low-value crates when rushed
- • Use recyclers during quiet times
- • Stack similar monuments nearby
- • Always check for card spawns
Common Mistakes to Avoid
- • Running monuments without proper rad protection
- • Forgetting keycards or fuses for puzzles
- • Not checking respawn timers before runs
- • Ignoring scientist patrol patterns
- • Overloading inventory - bring only essentials
- • Not having an escape plan for PvP